Contact me through Twitter: or send me an email. This library will be a licensable product when it is ready so this is your chance to get some free coding done for your project. I will only pick one game per used development platform/language. Your game has to be able to tell the library what the player has already done and of course, implement the showing of the hints as you see fit for your game. I can code you the logic for selecting the correct hints in whatever phase of the game the player is in. I am now looking for game devs who are developing a point'n'click adventure game that will have in-game gradual hints. ![]() No need to compile the whole game just to test that the hints flow nicely etc. This means writing the hints is easy and they can be easily tested while doing. I have web-based tools to build the progress and the hints (the below image shows what the progress model for Grim Fandango's El Marrow looks like in a web browser). Alongside the hints, the progress model is written. The data the library would use is the same easy-to-write format I use in my web-based gradual hints. I am a seasoned software architect able to produce production-level code for these libraries. My idea is to implement a bunch of libraries ready to be used with different game development engines. You can read my take on those hints in this blog. The story is fulfilling, the soundtrack is to die for, and there is a whole fun world to dive into. 8.0 Multiplayer IT If you like Point and Click adventure games, you should play Encodya, it’s simple as that. Return to Monkey Island set here the bar quite high. Encodya is a love hymn to graphic adventures rooted in the past but with eyes firmly on the present. But this is just a step in my next goal: helping game devs implement in-game gradual hints for their games. This means the user can tell how long they are in the game to get only relevant hints. My latest addition to these web-based hints is progress-aware hints. But this has been for the web, outside the game the player is playing. ![]() Explore the dark cyberpunk world of ENCODYA in 2.5D with 2 playable characters. ![]() The sweetness and creativity of Studio Ghibli, the setting and atmosphere of Blade Runner and the humor and game style of Monkey Island: these are the ingredients that inspired ENCODYA, a point-and-click adventure game set in a dystopian future.Nice Game Hints has been around for a couple of years now and I have developed a tried and tested way to write gradual hints for point'n'click games. Through puzzles and exciting dialogues, they’ll find out the true meaning of being alive. Through puzzles and exciting dialogues, they'll find out the true meaning of being alive. One day, the little girl discovers that her father left her an important mission: to finish his plan to save the world from grayness! Tina and SAM embark on an incredible adventure across different realities full of bizarre robotic creatures and grotesque human beings. Tina a nine-year-old orphan lives with SAM-53 her big clumsy robot guardian in a rooftop makeshift shelter in Neo-Berlin, a dark megalopolis controlled by corporations. One day, the little girl discovers that her father left her an important mission: to finish his plan to Neo Berlin 2062.
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